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Xbox 3. 60 technical specifications - Wikipedia, the free encyclopedia. The Xbox 3. 60 technical specifications describe the various components of the Xbox 3. The console features a port on the top when vertical (left side when horizontal) to which a custom- housed hard disk drive unit can be attached in sizes of either 2. GB; and as of April 2.
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- The Xbox 360 technical specifications describe the various components of the Xbox 360 video game console. The console features a port on the top when vertical (left.
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SATA Hard Drives up to 2. TB, the user can use the format option from system settings to utilize the new HDD.
Inside, the Xbox 3. IBM designed Xenon as its CPU, with each core capable of simultaneously processing two threads, and can therefore operate on up to six threads at once.[1]Graphics processing is handled by the ATIXenos, which has 1. MB of e. DRAM. Its main memory pool is 5. MB in size. Central processing unit[edit]The Xbox 3. The XCPU, named Xenon at Microsoft and "Waternoose" at IBM, is a custom triple- core 6. Power. PC- based design by IBM. The CPU emphasizes high floating point performance through multiple FPU and SIMDvector processors in each core.
The SIMD vector processor (VMX1. Xbox to include a dot- product instruction.
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The dot- product instruction takes far less latency than discrete instructions. The VMX1. 28 was also modified by the addition of direct 3. D (D3. D) compressed data format. This led to an approximate 5.
It has a theoretical peak performance of 1. FLOPS and is capable of 9. Each core of the CPU is capable of simultaneous multithreading and is clocked at 3. GHz. However, to reduce CPU die size, complexity, cost, and power demands, the processor uses in- order execution in contrast to the Intel Coppermine 1. Pentium III used in the original Xbox, which used more complex out of order execution.
The original chip used a 9. SOI revision was implemented on later models, which was in- turn superseded by a 4. CPU and GPU chip.
A 2. 1. 6 GB/s front side bus, aggregated 1. GB/s upstream and downstream, connected Xenon with the graphics processor/northbridge. Xenon was equipped with an 8th way set associative 1 MBLevel 2 cache on- die running at half CPU clock speed. This cache is shared amongst the three CPU cores.[2] Each core has separate L1 caches, each containing a two- way set associative 3. Kbyte L1 instruction cache and a four- way set associative 3. Kbyte L1 data cache.
The write- through data cache does not allocate cache lines on writes. The CPU also contains ROM storing Microsoft private encrypted keys, used to decrypt game data. The heat sink implemented to cool the Xenon CPU is composed of aluminum fins with a copper base, and a heat pipe.
Newer revisions, which have a smaller core, do not feature the heat pipe or copper base. The heat sink is cooled by two 7. Xbox 3. 60 S consoles.
There are several types of fan used in Xbox 3. Nidec, Sunon and Delta Electronics. CPU data streaming[edit]During read streaming into the CPU, a custom prefetch instruction, extended data cache block touch (x. DCBT) prefetches data directly to the L1 data cache of the intended core, which skips putting the data in the L2 cache to avoid thrashing the L2 cache. Writes streaming from each core skip the L1 cache, due to its no- write allocation (avoids thrashing of high- bandwidth, transient, write- only data streams on the L1 cache), and goes directly to the L2 cache. The system allows for the GPU to directly read data produced by the CPU without going to main memory.
In this specific case of data streaming, called Xbox procedural synthesis (XPS), the CPU is effectively a data decompressor, generating geometry on- the- fly for consumption by the GPU 3. D core.[3]Graphics processing unit[edit]While the first Xbox's graphics processing unit was produced by Nvidia, the Xbox 3. ATI called Xenos. The chip was developed under the name "C1" and "R5. The GPU package contains two separate silicon dies, each built on a 9. MHz; the GPU proper, manufactured by TSMC and a 1. MB e. DRAM daughter- die, manufactured by NEC.
Thanks to the daughter die, the Xenos can do 4. Г— MSAA, z- buffering, and alpha blending with no appreciable performance penalty on the GPU.[5] The GPU also houses additional capabilities typically separated into a motherboardchipset in PC systems, effectively replacing the northbridge chip. Due to the GPU frequently overheating in early motherboard models, Microsoft revised the GPU heat sink in order to better move heat away from the GPU die though not completely. Memory and system bandwidth[edit].
Xbox 3. 60 bandwidth diagram. The console features 5. MB of GDDR3. RAM clocked at 7. MHz with an effective transmission rate of 1.
GHz on a 1. 28- bit bus. The memory is shared by the CPU and the GPU via the unified memory architecture. This memory is produced by either Samsung or Qimonda.
The Xbox 3. 60 has an extensive amount of bandwidth in comparison to its competition; [6] however, this statistic includes the e. DRAM logic to memory bandwidth, and not internal CPU bandwidths.
The e. DRAM internal logic to its internal memory bandwidth is 2. GB/s. The high bandwidth is used primarily for z- buffering, alpha blending, and antialiasing; it saves time and space on the GPU die.
Between the e. DRAM die and the GPU, data is transferred at 3. GB/s.[7] The memory interface bus has a bandwidth of 2.
GB/s and the Southbridge a bandwidth of 5. MB/s. Audio and video[edit]All games made for the Xbox 3. Dolby Digital 5. 1 surround sound. The console works with over 2. Hz 1. 6- bit sound. Sound files for games are encoded using Microsoft's XMA audio format. An MPEG- 2 decoder is included for DVD video playback.
VC- 1 or WMV is used for streaming video and other video is compressed using VC- 1 at non- HDNTSC and PAL resolutions or WMV HD. The Xbox 3. 60 also supports H. H. 2. 64. MPEG- 4 videos.
Unlike the original Xbox, voice communication is handled by the console, not by the game code, allowing for cross- game communication. There is no voice echo to game players on the same console; voice only goes to remote consoles.
Initially there were no digital video outputs such as DVI or HDMI on the Xbox 3. HD- quality output could only be produced over YPBPRcomponent video (used by both the 3 RCA component cable and the Japanese D- terminal cable) and later VGA (via a software update). A HDMI port was introduced to the Xbox 3. July 2. 00. 7 with the introduction of the Elite model.
All Xbox 3. 60 SKUs currently manufactured feature a HDMI port. A wide array of SDTV and HDTV resolutions are supported by the console hardware; [8] up to 1. October 2. 00. 6 software upgrade.[9] While most games are rendered natively at 7. NTSC and 5. 76i PAL all the way to 1.
HDTV. DVD storage[edit]Early production runs of the Xbox 3. DVD drive, capable of a maximum read rate of 1. MB/s.[1. 0] The original production DVD drives were manufactured by both LG and Toshiba. Beginning in November 2.
Ben. Q VAD6. 03. 8 was introduced, which is said to run faster than the previous models and, in addition, is much quieter.[1. There is a new drive by Lite. On.[1. 2]Games are stored on standard dual- layer. DVD- ROMs with 6. GB on the older XGD2 (Xbox Game Disc 2), but the newer XGD3 discs contain 7. GB of usable space available for game content.[1.
The option to apply a regional lockout to games is available to publishers, although DVD region codes are always enforced for movies. Microsoft has implemented methods to prevent hacking through the drive. Later drive models have the external debug triggering removed and black hard glue added to cover all the chip and controller pins.[1. The drive is able to read both DVDВ±R and DVDВ±RW in addition to being able to play DVD- Video out of the box, unlike its predecessor, which required the purchase of an add- on remote. The system is also capable of playing standard CDs along with CD- R/RW, CD- DA, CD- ROM XA, CD- Extra, WMA- CD, MP3- CD, and JPEGPhoto CD.[1.
Some users reported problems with the disc drive, as when a user changes the console's orientation, the inserted disc may brush against the drive's pickup assembly and incur scratches to it.[1. The users manual advises against changing the console's position while there is a disc in the drive. Other users report experiencing disc scratching during normal horizontal usage. Announced at CES 2. E3 2. 00. 6, an external HD DVD drive was released in North America on November 7, 2.
US$1. 99. 9. 9) and in Japan on November 1. ¥1. 9,8. 00). In the UK, France and Germany, the HD DVD drive was released for €1. £1. 29. 9. 9.[1. The HD DVD drive was bundled for a limited time with an Xbox 3.
Universal Media Remote, as well as a HD DVD copy of Peter Jackson's King Kong.[1. The drive plays HD DVD movies, although all Xbox 3. DVD format.[1. 8] Microsoft had no plans to include an internal HD DVD player in future Xbox 3. The drive connects to the Xbox 3.
USB and contains two integrated USB ports on the rear. Games can not be played on the HD DVD drive. Microsoft has since discontinued the HD DVD add- on since the format was officially dropped by Toshiba. All remaining drives on store shelves have been drastically reduced in price by an average of US$5. US$1. 29. 0. 0 Some retailers have lowered it to as low as US$5.
List of DVD drives[edit]Manufacturer(s)Model. Firmware version(s)Notes. Toshiba- Samsung. TS- H9. 43. MS2. 5MS2.
Hitachi- LGGDR- 3. L0. 03. 20. 03. 60. FKDL1. 0N (Xbox 3. S)0. 50. 0AAPhilips & Ben.
Q Digital Solutions (AKA Ben. Q/Philips)VAD6. 03.
C6. 49. 30. C0. 44. CNew FW after System Update 2. C)Lite- On. DG- 1. D2. S7. 48. 50. C8. C v. 18. 38. 50. C v. C0. 25. 10. CNew FW after System Update 2. C)DG- 1. 6D4. S (Xbox 3.
S)9. 50. 40. 22. 50. New FW after System Update 2. DG- 1. 6D5. S (Xbox 3. S)A4. 45. 11. 75. Hard drive storage[edit].
Original style Xbox 3. The Xbox 3. 60 uses standard 2. SATAhard disk drives (HDDs) held within custom enclosures. These units have a custom connector to facilitate connection to the Xbox 3. The drives are detachable, making it possible to move data from one console to another, and to upgrade the size of drive on a console.
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